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Старый 17.11.2010, 14:53   #53
Besbalbess
Старожил
Лейтенант
Гаваньский мафиози
 
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Пол: Мужской
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По умолчанию Ответ: S.T.A.L.K.E.R. Shadow of Chernobyl - модификации

И это опять я(( Установил я на новый комп Сталкера да народную солянку со всеми патчами и пр. все по ссылке что Рыцарь давал. И вроде бы все харашо играется и пещера позади и графика улетная. Да вот беда - периодически игра вылетает с вот такой ошибкой
Спойлер:
* Detected CPU: GenuineIntel Pentium-II, F6/M5/S2, 3078.00 mhz, 25-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 41020 files cached, 7041Kb memory used.
Init FileSystem 6.035769 sec
'xrCore' build 3116, Aug 15 2007

Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[1976152 K], reserved[37276 K], committed[83660 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[15384 K], process heap[1707 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[8322 K], smem[0 K]
Executing config-script "c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_c ontrols.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_c ontrols.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_def ault.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_def ault.ltx] successfully loaded.
Executing config-script "c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_c ontrols.ltx"...
[c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_c ontrols.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:68BE]: ASUS EAH5750 Series
* GPU driver: 8.14.10.700
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2539 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=319
load time=3680 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
- r__tf_aniso 4
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [0 ms]
* MEMORY USAGE: 137671 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [273 ms]
"c:\program files\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 137636 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 19206 ms
* [prefetch] memory: 84731Kb
* phase time: 19245 ms
* phase cmem: 219834 K
Сервер: Старт...
* phase time: 288 ms
* phase cmem: 219894 K
Сервер: Загрузка симуляции жизни...
* phase time: 7 ms
* phase cmem: 219894 K
Загрузка игры "2.sav"...
* Loading spawn registry...
* 15270 spawn points are successfully loaded
* Loading objects...
* 31204 objects are successfully loaded
* Game 2 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\2.sav' (8.128s)
* phase time: 8128 ms
* phase cmem: 305717 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 204 ms
* phase cmem: 305588 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 20 ms
* phase cmem: 305613 K
Открытие потока...
* phase time: 20 ms
* phase cmem: 305613 K
Загрузка формы объектов...
* phase time: 3385 ms
* phase cmem: 378280 K
Загрузка шейдеров...
* phase time: 889 ms
* phase cmem: 379141 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 14030 verts, 164 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 718302 indices, 1402 Kb
* phase time: 907 ms
* phase cmem: 379532 K
Загрузка базы пространств...
* phase time: 1038 ms
* phase cmem: 383954 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 132 ms
* phase cmem: 383980 K
Загрузка секторов и порталов...
* Loading HOM: c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\l01_escap e\level.hom
* phase time: 18 ms
* phase cmem: 384170 K
Загрузка ИИ объектов...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 141 ms
* phase cmem: 384204 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 589 ms
* phase cmem: 394237 K
Загрузка текстур...
* t-report - base: 1592, 709795 K
* t-report - lmap: 7, 7168 K
* phase time: 9391 ms
* phase cmem: 394239 K
Солянка: Синхронизация...
* phase time: 98 ms
* phase cmem: 394239 K
* [win32]: free[463576 K], reserved[69120 K], committed[1564392 K]
* [ D3D ]: textures[716964 K]
* [x-ray]: crt heap[394236 K], process heap[9530 K], game lua[30532 K], engine lua[206 K], render[0 K]
* [x-ray]: economy: strings[12575 K], smem[28220 K]
* Log file has been saved successfully!
* MEMORY USAGE: 436695 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [1694 ms]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [597 ms]
* MEMORY USAGE: 430408 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [384 ms]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [630 ms]
* MEMORY USAGE: 430333 K
* Saving spawns...
* Saving objects...
* 31187 objects are successfully saved
* Game 3.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\3.sav'
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [0 ms]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [0 ms]
* MEMORY USAGE: 432290 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [273 ms]
* MEMORY USAGE: 430507 K
* Saving spawns...
* Saving objects...
* [x-ray]: crt heap[440356 K], process heap[8514 K]
* [x-ray]: economy: strings[36223 K], smem[28404 K]

FATAL ERROR

[error]Expression : fatal error
[error]Function : _out_of_memory
[error]File : E:\stalker\patch_1_0004\xrCore\xrDebugNew.cpp
[error]Line : 359
[error]Description : <no expression>
[error]Arguments : Out of memory. Memory request: 8192 K


stack trace:

причем всегда в меню при попытке сохранения.
__________________
Jedem das Seine
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Когда летний туман пахнет вьюгой,
Когда с неба крошится труха,
Когда друга прирежет подруга,
И железная вздрогнет соха,
Я один не теряю спокойства,
Я один не пру против рожна.
Мне не нужно ни пушек, ни войска,
И родная страна не нужна.

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